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Vegas 2 seems to have changed the level structure to allow for more tactical play compared to the original. The control interface also allows you to order your team to hold positions, stack up at doorways and changed their rules of engagement from passive to aggressive. I found that the AI acted more coherent this time round and tended to die far less in the more intense gun fights. This was a complaint from the first game that seems to have been addressed, where the AI would blindly follow orders even if it meant them entering the hot zone and getting themselves killed in the process. They will automatically use the best cover available and if they come under fire en route will disable the threat before reaching the designated area. The control interface allows you to point at a location and order them there. In Vegas 2 you have 2 AI teammates, who for the most part are very competent at looking out for themselves and the team as a whole. So, it makes sense to be able to send your squad in to do the dangerous stuff whilst you hang back and shout out orders. In the R6 Vegas games, if you (team leader) are killed then it’s game over and back to the last checkpoint. For those who like to be more commanding, then a simple control interface allows you to order your teammates to do the work for you. Rainbow Six games have always incorporated a team element and with the game’s single player component you get to have AI controlled team mates to watch your back if you are the point-man type of player.
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The style of gameplay really does offer some tense moments that will have you on the edge of your seats. What makes these games appealing is the fact that as a player, you need to approach each situation with a high level of caution, planning out your moves rather than going in all gung ho. A few well placed shots from the enemy can put you down and out for good rather than giving the player unrealistically high pain thresholds where enemies have to empty entire clips into you before you are grounded. Unlike the Halos and other fast paced shooters of our generation, the Rainbow Six games offer a more slower paced, tactical approach. If you are new into the fold and have not played the the first Rainbow Six Vegas, then you’ll have missed out on an excellent first person shooting experience. The story runs alongside the first game and meanders around it like a viper, until the game’s conclusion where the cliff hanger ending from the first game is finally resolved. As Bishop you are tasked with leading two AI team mates through various not so glamorous parts of Las Vegas.
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This time round you control new character Bishop, who can either be a male or female lead. The original Rainbow Six Vegas was well received across the board and whilst there were a number of annoyances with the game, Red Storm has had the chance to re-address the balance and iron out the creases for Vegas 2. Team Rainbow are back and once again are called into action against the terrorist threat that seems to have focused on Las Vegas USA.